Kasimir Wulf
Ubiquitous Hurt Exodus.
15
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Posted - 2014.09.18 09:50:00 -
[1] - Quote
Sentient Blade wrote:Having read through 7 pages worth, here is my feedback:
#1 Invisible interdiction areas are a horrible mechanic. Not knowing when you / someone else can light a cyno because of some invisible and arbitrary line in the sand is poor game play.
#2 Bookmarks, if these are not updated then this should definitely not happen.
#3 The issue of not being able to light a defensive cyno on the edge of a POS, in the case of a titan / super being bumped out, is practically begging to become an exploit itself. Ships will be bumped out of the POS but kept within cyno blocking range and not be able to call for reinforcements.
#4 This is ultimately a solution to something which should not have been allowed in the first place. Rather than fixing the mechanics problem (collision bubbles being able to penetrate POS shields) this fix has much wider repercussions, in many cases negative ones.
1. learn how to use your overview.
2. bookmarks are easy to make, oh no the jump bridge moved 25km out, what will i ever do, oh wait i can warp to the bookmark at 20km and land within jump range of the bridge while also making a new bookmark. but hey if i was smart i'd of already made a 300km pounce off the pos so it shouldn't matter anyways.. stop complaining, learn how to play the game..
3. two part answer.. T2 logistics have a 71.4km rep range, carriers have a 52/57km rep range.. so in laymen terms THAT MEANS YOU WILL ALWAYS BE IN RANGE!
4. ultimately the solution fixes a major game mechanic exploit, is it the perfect fix? no, is it a fix that works with the current engine mechanics? yes. you're complaining about a fix to a game that has existed for 11 years, there is only so much they can do with what currently exists without out having to waste 100's of hours completely rewriting something just so a small portion of players are happy because they are to damn risk adverse.
the only negative effect this has is that people will be forced to put their ships at risk if they are using a pos, woopty friggin do.. if you can't handle it then don't fly it.
and for the other people complaining about how it'll effect people pos bashing, ion seige blasters hit out to 46.3km without any range scripts, rev hits out to 40km, nag hits out to 53km... that MEANS AT 25 KM YOU ARE STILL IN RANGE. for the love of god(although who loves something that doesn't exist, oh well) you kids need to quit knee jerk reacting to every change CCP makes and actually spend 5 minutes checking things before you cry about it.
woooo my brain hurts now, i was forced to actually think, what will i ever do now../sarcasm
Anthar Thebess wrote:Large tower 30km shield radius + 25km = 55km from pos. Make it 55km from all towers , as i stated again small and med towers are much easier to bump out.
it doesn't matter if it's easier, it's still 25km off the edge of the pos shield not the actual tower whether it's a small or large.. so it's the same exact effect. |